Red Faction: Guerrilla (2009), the new third-person, open-world, action-shooter, destruction-based video game set on Mars, is generating a lot of publicity. Set in the year 2128, fifty years after the events of the original Red Faction (2001) and about forty-five years after the events in Red Faction II (2002), players assume the role of Alec Mason, an insurgent fighter with the newly re-established Red Faction movement, who battles to liberate the planet from the oppressive Earth Defense Force (EDF). From the desolate mining outpost of Parker to the gleaming EDF capital city of Eos, players can use firearms, explosives, rocket launchers, sledgehammers, and military and civilian vehicles to further Red Faction’s cause.
According to one fan, “The almost limitless potential for reckless mayhem is what makes Guerrilla such an unashamedly fun game to play, which is why this is without a doubt the biggest summer blockbuster so far this year and consequently an essential purchase.” The reaction of another fan was more direct: “Blowing shit up is fun.”
Whether you’re a hardcore disciple of the Red Faction series, or just a bibliophile trying to learn more about the gaming industry, here are some interesting interviews with a few of the individuals involved in the development of Red Faction: Guerrilla:
• Interview with Rick White, producer
• Interview with James Hague, design director
• Interview with Luke Schneider, lead multiplayer designer
• Interview with Richard Machowicz, host and producer of Future Weapons on the Discovery Channel and consultant on Red Faction: Guerrilla
Check out the Official Red Faction: Guerrilla website!
Tuesday, June 9, 2009
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